Why max w on vayne
Standard Full Build. Tumble Q Q. Silver Bolts W W. Condemn E E. Final Hour R R. Vayne counters well. Vayne gets countered. Since Blade of the Ruined King is most effective against high HP tanks, you can actually find a power spike earlier against enemies that don't build any HP with Infinity Edge.
I also think that this build actually makes Vayne mechanically easier to play, since you have lower attack speed and do more of your damage in the initial combo - however positioning matters more, since you won't have the safety of the Blade of the Ruined King slow. What's up, I'm crabbix and I'm a Xerath one-trick. GG and also "smurf". When I'm not grinding out ranked, I like to theorycraft interesting and alternative builds. I try not to take myself too seriously tho Bit of a no brainer, but this is vital, as it always is on every adc basically.
Positioning, chase, escape, etc. Flash Good. And it goes on F. Again, same as the standard Vayne and basically any adc. You need the survivability early, it has excellent synergy with Nimbus Cloak if you should choose to take this, and it's just generally a great summoner choice. I'd only ever not take heal if I had a support who can efficiently take heal, or make up for it, such as Yuumi or Soraka. Take cleanse into matchups with excessive hard cc, for example a Nautilus or Leona support.
This is where the theorycraft gets a little shaky, but I think these are the optimal runes for this build. Here, I go over the choices. I think this is what makes the build viable.
The core identity of what you aim to do as crit vayne is deal as much damage as possible in the space of 3 - 5 autoattacks. It's excellent for lane and synergizes perfectly with Vayne's 3 autoattack trading pattern with Silver Bolts.
Feel free to try running Hail of Blades as an alternative, though. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: sunfalcon9.
User Info: OwlRammer. In pretty much every case though you would want to max Q unless you just really like the W. User Info: dotsdfe. On ARAM if they had a full team of tanks? Past that, I'd say pretty much always go Q first. Winner of the Third Hacked User Contest. World's 1 Phoenix Wright fan. Honestly, whenever you want. But I feel it's most effective when you're in a lane where you can proc it while only needing to tumble once to evade an enemy cc. Don't see a pro max W first and then just blindly max W.
Cancel X. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards League of Legends What skill do you max first as Vayne? User Info: JennaTahlia. User Info: RTC3. User Info: AeternaNocturne. On a related note, not maxing w first is wrong.
Q is used for positioning, not for the damage. Even if it was about the damage, q is still gonna put out similar damage to w by the time you've only maxed one skill. You're p bad meight. User Info: ikilledkenny2. Thats why every pro player maxes w first on vayne right. R now extends duration when a target Vayne has damage in the last 3 seconds dies. Vayne is at a pretty decent place for most players: she has clearly defined weaknesses - her weak laning phase - but if she makes it out unscathed, her high damage output and slippery nature can take over games.
But at the highest levels of play, she is more consistently punished for her weaknesses, and never really gets to shine. With mid-game dueling mastery, Vayne no longer has to wait to scale before she becomes a dominant threat. Vayne is the iconic duelist marksman for the player who wants to 1v1 everything, showing off their mechanics by dodging skillshots with Tumble. Vayne relies on attack speed for the brunt of her damage via Silver Bolts and Blade of the Ruined King , making her remarkably good at killing champions but not so great at taking pot-shots against structures.
Clear strengths and weaknesses are important to keep champions distinct, but in Vayne's case, her lack of structure damage makes her too unreliable. Given that markspeople are supposed to be turret-killers, we're giving the Night Hunter a bump to her combat prowess against inanimate objects. No more sad half-crits! Vayne's always been one of the few markspeople that could forego the all-powerful Infinity Edge in favor of hammering in more attacks to Silver Bolt her prey to death.
We're taking that paradigm up to 12, giving her far more dueling strength when she can commit to burning down a single target and far less when she's pressured to switch focus. Empowered Basic Attack Changes. Historically, the way empowered basic attacks would affect their target if they'd fail to hit due to Teemo's Blinding Dart, Pantheon's Aegis of Zeonia, or Jax's Counterstrike has been pretty inconsistent.
In some cases they'd do nothing, in others they'd apply crowd control but no damage and in a few they'd just ignore the status altogether.
We've retooled these to more consistently meet expectations: if one of the following empowered basic attack misses its target, it won't deal any damage or apply any other effects. In cases where this is tied to a buff, that buff will be consumed as well. The following abilities will be consumed and have no effect if they would miss:.
Part three of three. The changes to Final Hour are roughly neutral, as one was a bugfix and the other was to compensate for it. The targets she condemns will no longer be unable to act at the end of the effect unless she stuns them against a wall. Additionally, we've removed the ability for Vayne to get a free auto attack on her victims while condemning them away.
Context: Similar to our Morgana changes, when we want to reduce some power on a champion without directly reducing their numbers, we first look to introduce more gameplay for opponents or to shave off hidden power. Highly-skilled Vayne players were getting a lot of trading power in lane by landing a free basic attack on a champion after hitting them with Condemn.
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